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CSC238 Object Oriented Programming Assignment Sample UITM Malaysia

In this course, you will learn how to use an object-oriented programming language that is more powerful and flexible than imperative programs. These techniques allow for the creation of complex algorithms with ease as well as providing excellent ways of coding your code in such a way it can be reused across different projects or even languages.

Object-oriented programming languages are based on the concept of objects, which are self-contained units that combine data and functionality. Each object has its data, which is called attributes, and its behaviour, which is called methods. Objects can interact with each other by sending messages to each other. These messages cause the receiving object to execute its methods, which can then modify the data of the sending object.

To use an object-oriented programming language effectively, you need to understand how to design your programs using objects. This course will teach you how to do this by showing you how to decompose a problem into smaller pieces, and how to create objects that represent those pieces. You will also learn how to write methods that operate on those objects.

By the end of this course, you should be able to use an object-oriented programming language to write programs that are more powerful and flexible than imperative programs. These techniques will allow you to create complex algorithms with ease as well as provide excellent ways of coding your code in such a way it can be reused across different projects or even languages.

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Assignment Activity 1: Differentiate Between Structured And Object-Oriented Programming Approaches.

Structured programming is a programming paradigm that organizes code into modules and emphasizes clarity and brevity of code. Structured programming arose in the late 1950s as a response to the perceived complexity of monolithic computer programs. Object-oriented programming (OOP) is a programming paradigm based on the concept of “objects”, which can contain data and code, and have relationships with other objects. OOP emphasizes the reuse of code and modularity through the use of inheritance. While structured programming and OOP are both valid approaches to software development, they differ in their emphasis on code organization and reuse.

Object-oriented programming is a programming paradigm that organizes code into objects and emphasizes abstraction. Object-oriented programming was created in the early 1970s as a response to the perceived weaknesses of structured programming. While structured programming is focused on clear and concise code, OOP emphasizes the use of objects to achieve code reuse. In general, OOP is more flexible and extensible than structured programming but comes at the cost of increased complexity.

There are two main types of object-oriented programming languages: class-based and prototype-based. Class-based languages, such as Java and C++, use the concept of a class to define objects. Prototype-based languages, such as JavaScript and Smalltalk, do not use classes; instead, they use prototypes, which are objects that serve as templates for other objects.

Assignment Activity 2: Explain The Main Characteristics Of Object-Oriented Programming – Abstraction, Encapsulation, Inheritance And Polymorphism.

There are four main characteristics of object-oriented programming, which are often referred to as the “four pillars” of OOP. These four pillars of OOP are Abstraction, Encapsulation, Inheritance, and Polymorphism.

Abstraction is the process of hiding the complexity of a system behind a simple interface. This helps to reduce the cognitive load on users by presenting only the information that is relevant to them and hiding everything else. It also makes it easier to modify and extend code without having to understand all of the underlying details.

Encapsulation is the process of wrapping data and functionality together into a single unit. This helps to reduce complexity and prevent code from being accidentally modified or accessed in ways that could lead to errors.

Inheritance is the process of creating new classes from existing ones. This allows new classes to inherit the functionality of existing classes and extend or modify it as necessary. Inheritance is a powerful tool that can be used to create hierarchies of classes and reuse code efficiently.

Polymorphism is the ability of an object to take on multiple forms. This allows objects to be treated uniformly regardless of their underlying implementation. Polymorphism can be achieved in software using inheritance, interfaces, and overloading.

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Assignment Activity 3: Apply Programming Basics And Concept Of Classes To Solve Problems.

Programming basics and the concept of classes can be used to solve many types of problems. For example, a problem that might be solved using programming basics and the concept of classes is a traffic problem.

A program could be written to calculate the best route for a given amount of traffic. The program would need to take into account things like how long it takes to go from one point to another, how much traffic is on each road, and what the speed limit is on each road. The program could then generate a list of the best routes based on the given information.

A program could be written to schedule appointments for a given set of people. The program would need to take into account things like the availability of each person, the length of each appointment, and the time of day that each appointment is scheduled for. The program could then generate a schedule that would minimize the amount of time each person spends waiting for their appointment.

Both programming basics and the concept of classes can be used to solve many types of problems. By understanding these concepts, one can develop programs that can solve many different types of problems.

Assignment Activity 4: Utilize Object-Oriented Programming Concepts To Store And Retrieve Data Using Text Files.

You can use object-oriented programming concepts to store and retrieve data using text files. One way to do this is to create a class that represents the data you want to store. The class should have methods for reading and writing the data to a text file. Another way to do this is to create an object for each piece of data that you want to store. The object should have methods for reading and writing the data to a text file.

For example, imagine that you want to store information about books in a text file. You could create a class called Book that has methods for reading and writing the book’s title, author, and ISBN to a text file. Alternatively, you could create an object for each book and give the object methods for reading and writing the book’s title, author, and ISBN to a text file.

Once you have created the class or object, you can use it to store and retrieve data using text files. To store data, you would simply call the appropriate method for each piece of data that you want to store. For example, if you were storing information about a book, you would call the method for writing the book’s title, author, and ISBN to a text file. To retrieve data, you would call the appropriate method for each piece of data that you want to retrieve. For example, if you were retrieving information about a book, you would call the method for reading the book’s title, author, and ISBN from a text file.

Assignment Activity 5: Adapt Object-Oriented Programming Concepts And Techniques To Solve Problems Using Inheritance And Polymorphism.

Inheritance and polymorphism are two powerful techniques that you can use to solve problems in object-oriented programming. Inheritance allows you to create a new class by inheriting the features of an existing class. This is useful when you want to create a new class that has the same features as an existing class, but with some additional features or modifications.

Polymorphism allows you to invoke the same method on different types of objects, depending on the type of object that is passed as an argument. This is useful when you want to be able to call the same method on different types of objects, but you don’t know what type of object will be passed as an argument.

You can use these techniques together to create a flexible and extensible object-oriented design. For example, you could use inheritance to create a new class that inherits the features of an existing class, but with some additional features or modifications. Then, you could use polymorphism to invoke the same method on different types of objects, depending on the type of object that is passed as an argument. In this way, you can adapt object-oriented programming concepts and techniques to solve problems using inheritance and polymorphism.

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