Video games have always been regarded as an enjoyable pastime and a sensational topic amongst teens and young adults: Art & Aesthetics in Video Games and How it Impacts the Player: Design Research, UOW, Malaysia
| University | University of Wollongong (UOW) |
| Subject | Design Research |
Abstract/Background:
Video games have always been regarded as an enjoyable pastime and a sensational topic amongst teens and young adults. Even the first ever video game, Tennis for Two (Higinbotham, W., 1958), was invented with the intention of being an enjoyable way of learning physical science. Over the course of multiple decades, video games have progressed greatly from a simple tennis game on an oscilloscope to roleplaying in a fictional, virtual world. This form of entertainment may seem unassuming to the uninterested, but a lot goes into the production of a video game such as game graphics, soundtrack, narrative, animation, and more.
This research is to investigate the impact of art and aesthetics in video games towards the player. The amount of importance that the player puts in regards to graphics and/or gameplay would play a role in game development and the player’s enjoyability. To obtain the player’s opinion, the chosen methodology for this study is by conducting a questionnaire that outlines the importance of aesthetics and/or gameplay in video games.
Objectives:
- To identify the relationship between video game graphics and the player’s motivation in playing the game
- To investigate the difference in value between art and gameplay of video games
- To study whether video games are to be considered as an art form
References
Wolf, M.J.P., & Perron, B. (Eds.). (2023). The Routledge Companion to Video Game Studies (2nd ed.). Routledge. https://doi.org/10.4324/9781003214977
Possler, D. & Klimmt, C. (2023). Towards a Model of the Entertaining Appeal of Video Game
Aesthetics. In R. Biermann, J. Fromme, & F. Kiefer (Eds.), Computerspielforschung: Interdisziplinäre Einblicke in das digitale Spiel und seine kulturelle Bedeutung
[Computer game research: interdisciplinary insights into the digital game and its cultural significance] (pp.141-157). Verlag Barbara Budrich. https://doi.org/10.3224/84742669
Possler, D., & Klimmt, C. (2021). The entertaining appeal of video game aesthetics
Get Help By Expert
Recent Solved Questions
- Strategic Management Case Study, UTM, Malaysia Heartsong LLC is a designer and manufacturer of replacement heart valves based in Peoria, Illinois. While a relatively small company
- Business Law Essay, TU, Malaysia Discuss a cheque as one of the negotiable instruments, its relevancy in the modern banking industry
- Computational Method for Mechanical Engineers Assignment, MMU, Malaysia Figure 1 shows a two-dimensional, steady-state heat conduction with a heat source. Students are required to identify a suitable
- AAC20403: Financial Accounting and Reporting Assignment, MSU, Malaysia Using a diagram clearly explains the concept of price ceiling and Why are traders not able to adhere to the ceiling price of chicken
- Financial Management Assignment, UniKL, Malaysia Mr.Shahrul Affendy had been appointed to lead the finance team of Extreme Broadband Corporation
- Economics Assignment, UON, Malaysia Analyze current economic news using one or more of the macroeconomic frameworks presented in the course
- Association between food insecurity and cognitive function among older adults Research Paper, UOS, Malaysia What is the association between cognitive functioning and food insecurity in the Malaysian older population aged 60 years and above
- Financial Accounting & Reporting Assignment, UUM, Malaysia Choose any three (3) accounting standards that you have learned in the class and discuss briefly about those standards
- DBAF2003: Principles of Accounting Assignment, UoC, Malaysia On 1 January 2011, Yen had two vehicles for use in his business. Vehicle X was bought several years earlier for £7.500
- GSGM7223 Organisational Development and Change Management Assignment, Malaysia